There's currently not a way to reset a texture without deleting it, but the settings should all be there and easy to see.Īs for your question regarding wrapping of textures, the best advice I can give you is play with the texture's scale. I was playing with it just now and noticed that setting something on that menu doesn't always get applied properly (gotta add that to my to-do list). Try verifying that the correct blend mode is selected in the checkbox. By default, textures are multiplied by the color you paint with (Multiply blending). Is there a restore defaults button option anywhere? All of the texture settings are stored in your Hexels document, so reinstalling isn't going to fix it. I even uninstalled and reinstalled the software but the problem remains. None of this should be a massive problem (although it's a bit wierd), except I cannot find a way to "reset" everything back to default, so as to undo my messing around with things. I set the blending to decal and it looks more like it should but still not right. I think they have somehow been affected by previous messing around I have done with my texture options, for example the wooden texture shows up in a blue green colour (not in the palette only on the canvas) and all textures appear incorrectly in various ways. I started to experiment with some of the other textures and they are not displaying as they should. Originally posted by Monkeysaur:Sorry to bother you again, but I am having some very strange problems with my textures now. Would this have to do with the scale of my export? ![]() ![]() I apologize for my very simplistic question and understanding, I am pretty new to creating art and animations.ĮDIT: Also is there a color replace option anywhere? I have been able to change the hue and saturation etc, but I would like to manipulate one of the textures colours, is that possible?ĮDIT: I am also having some difficulty with tiling these textures, I have selected tile in wrapping mode, however when I tile the canvas (In gamemaker studio 2) the tiling is not seemless. Is there a good rule of thumb for the distortion speed and number of frames in order to have a smooth cycling animation? In either case, I am finding a slight lag or freezing on one frame, perhaps the first frame? I am wondering if I am doing this right? When I want to slow the animation down to 0.5, I seem to need 24 frames. I am using water distortion effect, and so far the following seems to be the case, but I was hoping for some advice/clarification.Ĭurrently at a distortion speed of 1 I seem to need to use about 10 or 12 frames in order for the animation to be smooth, and even then I am having a little trouble with it. Hi, I am enjoying using this software alot! Although I am finding afew things a little difficult to understand.
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